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StarCraft II: War Chest

See more here: http://www.baileykalesti.com/starcraft-2-war-chest

I joined the StarCraft II team as a Senior UI Artist to help ship the first War Chest. My task was to design and animate brand new UI art within the established StarCraft II menus. In doing so I also developed the branding for the project as a whole, which made its way to the StarCraft II esports stage that year at BlizzCon.

War Chest UI Credits:

UX Design: Christopher "Crash" Reed
Art & Animation: Bailey Kalesti
Tech Design: Ryan Schutter, Chris Fugate, Lan Lu
Sound: Ed Cerrato, Evan Chen
Engineering: Jason Boyle, Chris Chen, Anders Ekermo, Chris Knorr, Chris Lee, Robbie McMahon
VFX: Michael Chae, Travis Castillo
Tech Art: Rob McNaughton
3D Cutscene: Jesse Brophy
Production: Melissa Corning, Mark Agustin, Elena Nikora, Rodney Tsing
QA: Brian Song, Matthew Huston, Tyler Plass, Tommy Tran, Aaron Yasukochi

The UI art & animations for War Chest in StarCraft II.

My work here was designing and animating the art content of this screen. Initial wireframe and UI design done by Chris “Crash” Reed. Tech design by Ryan Schutter and Chris Fugate. And, of course, the invisible engineering warriors who made it all happen!

My work here was designing and animating the art content of this screen. Initial wireframe and UI design done by Chris “Crash” Reed. Tech design by Ryan Schutter and Chris Fugate. And, of course, the invisible engineering warriors who made it all happen!

I did the post fx and lighting for the key art of the actual “War Chest”. Thank you to Jesse Brophy for the great 3D model.

I did the post fx and lighting for the key art of the actual “War Chest”. Thank you to Jesse Brophy for the great 3D model.

The War Chest wheel loop animation. Property of Blizzard Entertainment.

The War Chest wheel loop animation. Property of Blizzard Entertainment.

The big ol’ stage at BlizzCon, with blue on one side and red on the other. The lights, sounds, and visuals were something to experience. Plus a lot of people cheering. It’s crazy fun!

The big ol’ stage at BlizzCon, with blue on one side and red on the other. The lights, sounds, and visuals were something to experience. Plus a lot of people cheering. It’s crazy fun!

soO with his data on the left!

soO with his data on the left!

Real-time data! Including the number of workers, which units are on the field, and an APM graph! Oooh!

Real-time data! Including the number of workers, which units are on the field, and an APM graph! Oooh!

GuMiho with his data on the right!

GuMiho with his data on the right!

The RED version. Ryan was pleased. He loves red for some reason. Weird.

The RED version. Ryan was pleased. He loves red for some reason. Weird.

The 2017 GRAND FINALS!! It was so loud in there and very exciting! Thrilling to watch great games and fun to see our hard work on display like this!

The 2017 GRAND FINALS!! It was so loud in there and very exciting! Thrilling to watch great games and fun to see our hard work on display like this!

All images and videos of the artwork are owned by Blizzard Entertainment.

All images and videos of the artwork are owned by Blizzard Entertainment.